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"服务端整合包"
中文名称: |
NewCraft群组服务端 |
服务端类型: |
BungeeCord构建的多个服务端 |
来源: |
原创 |
最后更新: |
2019-10-24 |
适用版本: |
预览版(下面注明) 1.15 1.14.4 1.14 1.13.2 1.13 1.12.2 |
语言支持: |
简体中文 English |
包含内容: |
插件 MOD 配置 |
下载地址: |
http://看下面.com |
声明:以任何方式散布修改版Minecraft服务端的行为本身违反 《Minecraft最终用户许可协议》,而且服务端整合包本身也具有潜在安全隐患。Minecraft中文论坛设立本版仅为方便用户交流,且不推荐您使用任何服务端整合包,对于整合包本身对您的计算机造成的一切后果概不负责。我们对本版的一切用户发表内容保留应Mojang Studios、微软公司、Mod或插件作者、第三方服务端作者等权利所有人要求采取删帖等行为的权力。
本帖最后由 恋 于 2019-12-24 19:07 编辑
NewCraft完整服务端整合包 NewCraft服务端 子2017年12月开始组建 已经运行一年半 从最先的1.10.2科技+1.12.2纯净 发展到现在的三个MOD服务器+一个最新版纯净的组合 服务器架构为waterfall(bungeecord)+paperspigot(登录及纯净服)+sponge(模组服)的形式 同时服务端架构做到资源/居住/地皮分服 多服务器同步 尽量负载均衡 配置方面做到尽可能优化 MOD搭配合理 可玩性高 |
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使用说明及协议 在使用本端之前 请检查配置 完整版服务端的搭建需要Mysql数据库环境支撑 及配置 部分服务器主世界设置为和平模式 其他维度 如地狱 末地被屏蔽(转到资源服) 若使用单端 请自行修改 使用完整版服端整合包 服务器内存需要64GB以上 以及8核以上的CPU(2.8Ghz为例) 使用单端(此处指MOD端)需要至少8-10G的服务器内存 2核以上的CPU核心 如果你从未使用过sponge 不建议直接使用此服务端 仅做参考 所有服务器都需要先接受EULA才能启动
警告 HTL9257这个ID 可能拥有 或者部分拥有服务器最高权限 使用请ban掉 1.你必须承认本服务端作者为HTL9257 且只发布于MCBBS 严禁转载到国内其他相同定位网站(如各种盒子) 2.你可以分发 使用此服务端为基础制作服务端 但是如果你使用了服务端内配置文件必须注明来源(本帖地址) 3.严禁用于任何形式的商业目的 如倒卖 修改后倒卖 为服务端添加氪金内容等修改 4.若有服务器使用 或部分使用了该服务端 需要在服务器帖下方注明本帖地址 5.若有人使用本服务端 发布服务器 并用于商业目的 将以剽窃为由举报(放宽限制 允许出售象征物品/权限的服务器使用 严禁任何形式的氪金行为) |
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服务端调整(通用配置调整) 服务端通用的配置调整(基本上每个MOD端都做了如下调整 说明调整位置) 服务端使用了EpicBanitem+CraftTweaker删除合成的形式禁用物品 使用时请确保客户端已经安装ban.zs的CT脚本 否则可能玩家会不显示修改后删除合成的合成表 CT配置文件 (合成删除) 只做公示 请勿直接复制使用 不读取的 print("ban");
recipes.remove(<appliedenergistics2:part:300>); recipes.remove(<ic2:te:2>); recipes.remove(<ic2:te:40>); recipes.remove(<ic2:te:57>); recipes.remove(<ic2:te:60>); recipes.remove(<ic2:te:67>); recipes.remove(<ic2:te:82>); recipes.remove(<ic2:te:90>); recipes.remove(<ic2:te:91>); recipes.remove(<botania:laputashard:0>); recipes.remove(<botania:laputashard:4>); recipes.remove(<botania:laputashard:9>); recipes.remove(<botania:laputashard:14>); recipes.remove(<botania:laputashard:19>); recipes.remove(<botania:manabomb>); recipes.remove(<botania:terraformrod>); recipes.remove(<draconicevolution:celestial_manipulator>); recipes.remove(<advanced_solar_panels:double_stone_slab>); recipes.remove(<extrautils2:chunkloader>); recipes.remove(<extrautils2:bagofholding>); recipes.remove(<extrautils2:teleporter:1>); recipes.remove(<extrautils2:terraformer:0>); recipes.remove(<extrautils2:quarry>); recipes.remove(<extrautils2:quarryproxy>); recipes.remove(<extrautils2:user>); recipes.remove(<extrautils2:grocket:0>); recipes.remove(<extrautils2:grocket:3>); recipes.remove(<tconstruct:throwball:1>); recipes.remove(<tconstruct:throwball>); recipes.remove(<thaumictinkerer:transvector_interface>); recipes.remove(<abyssalcraft:odbcore>); recipes.remove(<appliedenergistics2:crafting_unit>); recipes.remove(<botania:manabomb>); 你可以在服务端跟目录ban.zs找到并修改 |
工业镭射枪 植物魔法的部分透镜 深渊国度的液态珊瑚 龙之研究的稳定刷怪笼 实用设备的邪恶点滴 匠魂的炸弹 林业的信件和信纸(刷物品) 你可以在config/epicbanitem/banitem.conf 找到并修改 工业2: 太阳能/高级太阳能/风电调至20倍 机器电压爆炸已关闭 核电破坏方块已关闭 分子机部分输入输出已经做出调整 核电产量提高(ic2.nin)(advanced_solar_panels.cfg)(advanced_solar_panels_MTRecipes.cfg) 龙之研究: 龙堆破坏已关闭 神龙胸甲飞行速度提升已关闭 (brandon3055\DraconicEvolution.cfg) 通用机械: 矿石已关闭生成(和IC2含有同样的矿)(mekanism.cfg) 热力全家桶: 矿石生成已经关闭 (cofh 文件夹) 配置文件 config\yysscoreboard\scoreboard.conf - scoreboard {
- lines=[
- " ;;16",
- "------------------——;;15",
- "&a当前服务器在线人数:;;14",
- " %server_online%;;13",
- "&a当前TPS:;;12",
- " %server_tps%;;11",
- "&a当前头衔:;;10",
- " %newhonor%;;9",
- "&a所在世界:;;8",
- " %player_world%;;7",
- "&a玩家血量:;;6",
- " %player_health%;;5",
- "&a圈地方法:;;4",
- "&6金铲子平地两点;;3",
- "&8plugins: SBYYS;;2",
- "--------------------;;1"
- ]
- title="&aNewCraft神秘养老"
- }
复制代码
|
已经预先在nucleus里面设置了聊天变量 直接显示 如果需要多服务器同步头衔等 请在data-dir-path=配置文件夹的绝对路径 "F:/MinecraftServer/1.12.2sponge/config/newhonor" 已经预先配置好了指令菜单 需要的请自行修改 以及部分物品禁用右键使用 default-block-range=256(区块加载范围 默认256格) 高级太阳能 风电 设置成20tick一次计算(上方已经给加了20倍) max-bounding-box-size=6000 (改成了6K 以免暮色恶魂 九头蛇等大碰撞箱BOSS无法刷出) deny-chunk-requests=true 拒绝区块请求 强制不加载玩家离开后的区块 放置MOD启用区块 removeErroringEntities=true removeErroringTileEntities=true 自动删除异常实体 Tiquality tick分配 越卡的区块 计算速度越慢 不卡的区块 TPS正常 OfflineServerUsernameWebRequestNetworkManager 修复与mojang无法访问造成的服务器卡死 randompatches 防止延迟过高时卡区块 卡地底 Born+In+A+Barn 减少跑图时加载建筑物的卡顿 玩家权限组 部分可能看不懂的权限已经标出注释 default是玩家组 拥有下列权限 admin是管理组 拥有绝大多数插件的管理权限 开服务器直接把你的OP设置到admin组就行了 不要设置*权限 - name: default
- permissions:
- - nucleus.rtp:
- value: true
- world: zy 资源世界的随机传送权限
- - fly.use:
- value: true
- world: dp 地皮的飞行权限
- - nucleus.fly.base:
- value: true
- world: dp
- - griefprevention.claim-expiration-basic.365 领地不被自动删除
- - griefprevention.user
- - invsync 跨服同步
- - kickafkplayer.command.afkverify
- - latch.normal
- - newhonor.honor.dl
- - newhonor.honor.xy 两个默认头衔
- - newhonor.settings
- - newhonor.use
- - nucleus.afk.base
- - nucleus.back.base
- - nucleus.back.targets.death
- - nucleus.back.targets.portal
- - nucleus.back.targets.teleport
- - nucleus.firstspawn.base
- - nucleus.getpos.base
- - nucleus.helpop.base
- - nucleus.home.base
- - nucleus.home.list.base
- - nucleus.home.set.base
- - nucleus.home.set.unlimited
- - nucleus.ignore.base
- - nucleus.info.base
- - nucleus.itembuy.base
- - nucleus.itemsell.base
- - nucleus.itemsellall.base
- - nucleus.list.base
- - nucleus.mail.base
- - nucleus.mail.send.base
- - nucleus.me.base
- - nucleus.message.base
- - nucleus.motd.base
- - nucleus.motd.login
- - nucleus.ping.base
- - nucleus.realname.base
- - nucleus.rules.base
- - nucleus.spawn.base
- - nucleus.suicide.base
- - nucleus.teleport.tpa.base
- - nucleus.teleport.tpaccept.base
- - nucleus.teleport.tpdeny.base
- - nucleus.teleport.tptoggle.base
- - nucleus.time.base
- - nucleus.warp.base
- - nucleus.warp.list.base
- - nucleus.world.list.base
- - nucleus.world.teleport
- - nucleus.world.teleport.base
- - nucleus.world.teleport.others
- - nucleus.worth.base
- - pjw.cmd.world.teleport 跨世界传送
- - plot.auto
- - plot.trusted
- - plots.auto
- - plots.permpack.basicflags
- - plots.plot.1
- - plots.set
- - plots.tp
- - plots.trust
- - plots.trusted
- - plots.use
- - plots.visit
- - virtualchest.open.self
- - yysscoreboard.command.off
- - yysscoreboard.command.on
- - yysscoreboard.command.yyssb 打开和关闭计分板
复制代码 |
服务器地面科技/地皮 与神秘魔法 居住/资源区 使用了服务器同步 首先 需要搭建MySQL环境 然后在config\invsync 下 storage修改为MySQL maxWait请调成5000 尽可能降低同步失败的可能性 上述两个服务器使用了聊天同步插件 只同步两个服务器间聊天 - server-socket {
- ip="127.0.0.1"
- name="&2[居住区]"
- port=5210
- }
- zy {
- ip="127.0.0.1"
- port=5209
- }
- }
复制代码一个是本服聊天端口 另外一个是接收服务器的聊天端口 两个服务器的配置端口需要匹配 spigot的跨服传送使用的是spt插件/stp服务器名字 sponge使用的是VC菜单 直接点击菜单传送 所有服务器均已设置了自动崩溃重启 |
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WaterFall端 BungeeKick 关闭服务器时自动将玩家踢回登录服 BC配置文件
- connection_throttle_limit: 3
- timeout: 30000
- online_mode: false
- log_commands: false
- network_compression_threshold: 256
- listeners:
- - query_port: 25565
- motd: '&1Another Bungee server'
- tab_list: GLOBAL_PING
- query_enabled: false
- proxy_protocol: false
- forced_hosts:
- pvp.md-5.net: pvp
- ping_passthrough: false
- priorities:
- - lobby
- bind_local_address: true
- host: 0.0.0.0:25565
- max_players: 10000
- tab_size: 60
- force_default_server: true
- connection_throttle: 4000
- groups:
- HTL9257:
- - admin
- log_pings: true
- ip_forward: true
- prevent_proxy_connections: false
- forge_support: true
- inject_commands: false
- disabled_commands:
- - disabledcommandhere
- stats: 88c4072e-bbf5-46ff-848d-df0bf955e029
- permissions:
- default:
- - bungeecord.command.list
- - skinsrestorer.playercmds
- admin:
- - skinsrestorer.cmds
- servers:
- SC:
- motd: '&1Just another BungeeCord - Forced Host'
- address: localhost:25566
- restricted: false
- SC2:
- motd: '&1Just another BungeeCord - Forced Host'
- address: localhost:25567
- restricted: false
- SC3:
- motd: '&1Just another BungeeCord - Forced Host'
- address: localhost:25568
- restricted: false
- KD:
- motd: '&1Just another BungeeCord - Forced Host'
- address: localhost:25569
- restricted: false
- SM:
- motd: '&1Just another BungeeCord - Forced Host'
- address: localhost:25570
- restricted: false
- lobby:
- motd: '&1Just another BungeeCord - Forced Host'
- address: localhost:25571
- restricted: false
- CZ:
- motd: '&1Just another BungeeCord - Forced Host'
- address: localhost:25572
- restricted: false
- CJ:
- motd: '&1Just another BungeeCord - Forced Host'
- address: localhost:25573
- restricted: false
- player_limit: -1
复制代码 |
全服TAB参考文件 已经修改为默认隐藏无人在线的服务器 效果↓
配置文件
- # This is the default configuration file of BungeeTabListPlus.
- #
- # Since the configuration of the plugin is quite complex you
- # might want to have a look at the wiki from time to time.
- #
- # Wiki: https://github.com/CodeCrafter47/BungeeTabListPlus/wiki
- # Placeholders: https://github.com/CodeCrafter47/BungeeTabListPlus/wiki/Placeholders
- # Examples: https://github.com/CodeCrafter47/BungeeTabListPlus/wiki/Examples
- #
- # It is possible to have multiple tab list configuration files.
- # BungeeTabListPlus will parse all .yml files it finds in the tabLists directory.
- # Which tab list a player sees depends on the showTo and priority options.
- # All player see this tab list
- showTo: "all"
- # Examples of alternative options for showTo:
- # showTo: ' ${viewer server} == "Factions" '
- # showTo: ' ${viewer server} == "Factions" or ${viewer server} == "Survival" '
- # showTo: ' ${viewer vault_primary_group} == "Admin" '
- # If after evaluating the showTo option of all tab list configs multiple tab lists
- # are visible to a player, he will bw shown ** with the highest priority:
- priority: 0
- # Tab list header and footer:
- showHeaderFooter: true
- header:
- - '&6〓█&cWelcome NewCraft &2${viewer name} &7&l全服在线玩家&5&l: ${playerset:all_players size}&6 █〓'
- - '&6〓█&eW&celcome NewCraft &2${viewer name} &7&l全服在线玩家&5&l: ${playerset:all_players size}&6 █〓'
- - '&6〓█&eWe&clcome NewCraft &2${viewer name} &7&l全服在线玩家&5&l: ${playerset:all_players size}&6 █〓'
- - '&6〓█&eWel&ccome NewCraft &2${viewer name} &7&l全服在线玩家&5&l: ${playerset:all_players size}&6 █〓'
- - '&6〓█&eWelc&come NewCraft &2${viewer name} &7&l全服在线玩家&5&l: ${playerset:all_players size}&6 █〓'
- - '&6〓█&eWelco&cme NewCraft &2${viewer name} &7&l全服在线玩家&5&l: ${playerset:all_players size}&6 █〓'
- - '&6〓█&eWelcom&ce NewCraft &2${viewer name} &7&l全服在线玩家&5&l: ${playerset:all_players size}&6 █〓'
- - '&6〓█&eWelcome NewCraft &2${viewer name} &7&l全服在线玩家&5&l: ${playerset:all_players size}&6 █〓'
- - '&6〓█&cW&eelcome NewCraft &2${viewer name} &7&l全服在线玩家&5&l: ${playerset:all_players size}&6 █〓'
- - '&6〓█&cWe&elcome NewCraft &2${viewer name} &7&l全服在线玩家&5&l: ${playerset:all_players size}&6 █〓'
- - '&6〓█&cWel&ecome NewCraft &2${viewer name} &7&l全服在线玩家&5&l: ${playerset:all_players size}&6 █〓'
- - '&6〓█&cWelc&eome NewCraft &2${viewer name} &7&l全服在线玩家&5&l: ${playerset:all_players size}&6 █〓'
- - '&6〓█&cWelco&eme NewCraft &2${viewer name} &7&l全服在线玩家&5&l: ${playerset:all_players size}&6 █〓'
- - '&6〓█&cWelcom&ee NewCraft &2${viewer name} &7&l全服在线玩家&5&l: ${playerset:all_players size}&6 █〓'
- - '&6〓█&cWelcome NewCraft &2${viewer name} &7&l全服在线玩家&5&l: ${playerset:all_players size}&6 █〓'
- - '&6〓█&cWelcome NewCraft &2${viewer name} &7&l全服在线玩家&5&l: ${playerset:all_players size}&6 █〓'
- - '&6〓█&cWelcome NewCraft &2${viewer name} &7&l全服在线玩家&5&l: ${playerset:all_players size}&6 █〓'
- - '&6〓█&cWelcome NewCraft &2${viewer name} &7&l全服在线玩家&5&l: ${playerset:all_players size}&6 █〓'
- headerAnimationUpdateInterval: 0.2
- footer:
- - |-
- &6&l服务器群号请修改
- &e&l服务器群号请修改
- - |-
- &e&l服务器群号请修改
- &6&l服务器群号请修改
- footerAnimationUpdateInterval: 0.5
- # Custom placeholders are a powerful mechanism to add more dynamic content
- # to the tab list.
- customPlaceholders:
- # Defines the ${afk_tag} placeholder which is used to add "|away"
- # to the players name if he is afk.
- afk_tag:
- !conditional
- condition: ${player essentials_afk}
- true: '&7|&oaway'
- false: ''
- # Defines the ${viewer_colored_ping0} placeholder which displays the ping in green
- # if it is below 50ms, otherwise in yellow.
- viewer_colored_ping0:
- !conditional
- condition: "${viewer ping} < 50"
- true: "&a${viewer ping}"
- false: "&e${viewer ping}"
- # Defines ${the viewer_colored_ping} placeholder which displays the ping in red
- # if it is above 150ms, otherwise it is replaced with the ${viewer_colored_ping0}
- # placeholder ( < 50 -> green, > 50 -> yellow).
- # That results in the following color scheme:
- # 0 - 49 -> green
- # 50 - 149 -> yellow
- # 150+ -> red
- viewer_colored_ping:
- !conditional
- condition: "${viewer ping} < 150"
- true: ${viewer_colored_ping0}
- false: "&c${viewer ping}"
- # Player sets are required to display players and player counts on the tab list.
- # To display a player count use ${playerset:<name> size}, example: ${playerset:global size}.
- playerSets:
- all_players: # 玩家集合的名字
- filter: all # 包含所有玩家
- # The global player set contains all players
- global:
- filter: "true"
- lobby:
- filter: ${player server} == "lobby"
- SC:
- filter: ${player server} == "SC"
- KD:
- filter: ${player server} == "KD"
- AL:
- filter: ${player server} == "KD"
- filter: ${player server} == "SC"
- filter: ${player server} == "SC2"
- filter: ${player server} == "SC3"
- filter: ${player server} == "lobby"
- filter: ${player server} == "XX"
- # # Some more examples. Be careful to get the number of spaces right when using them.
- # # Player set containing all players on a specific server:
- # survival:
- # filter: |-
- # ${player server} == "survival"
- # # Player set containing all players on the same server as the player viewing the tab list:
- # currentserver:
- # filter: |-
- # ${player server} == ${viewer server}
- # # Player set containing all players on a specific server and world:
- # survival_nether:
- # filter: |-
- # ${player server} == "survival"
- # and ${player world} == "world_nether"
- # # Player set containing all admins:
- # admins:
- # filter: |-
- # ${player vault_primary_group} == "admin"
- # or ${player vault_primary_group} == "owner"
- # We want the tab list to have a fixed size of 60 slots.
- # If you want a dynamic size you need to set type to DYNAMIC_SIZE
- # and you don't need any of the options below it. Have a look at
- # the example in the wiki to see which options you need instead:
- # https://github.com/CodeCrafter47/BungeeTabListPlus/wiki/Examples#global-tab-list-dynamic-size
- type: FIXED_SIZE
- size: 80 # 60 slots -> 3 columns, 20 rows
- # The defaultIcon and defaultPing will be used for all slots for which no other value is
- # explicitely set.
- defaultIcon: colors/dark_gray.png
- defaultPing: 1000
- # Here the content of the tab list is configured:
- components:
- # Three info slots at the top
- - {text: "&c当前所在服务器: &6${viewer server}", icon: "default/server.png", ping: 0} # 1st row, 1st column
- - {text: "&c你的权限组: &6${viewer vault_primary_group}", icon: "default/rank.png", ping: 0} # 1st row, 2nd column
- # Show ping in different colors depending on how good/ bad it is
- - {text: "&c当前血量: ${viewer health}", icon: "default/ping.png", ping: 0} # 1st row, 3rd column
- - {text: "&c当前Ping: ${viewer_colored_ping}ms", icon: "default/ping.png", ping: 0} # 1st row, 3rd column
- # A row of empty slots below
- - {text: "", icon: "colors/dark_gray.png", ping: 1000} # 2nd row, 1st column
- - {text: ""} # 2nd row, 2nd column; Since icon and ping are the default they don't need to be specified explicitely.
- - {} # 2nd row, 3rd column; Since the text is empty it doesn't need to be specified either
- # The players by server component adds players to the tab list grouped by server
- - !players_by_server
- # The global player set is configured above
- playerSet: global
- # The server header is shown for each server above the players on that server.
- # We use it to display the server name and the player count.
- serverHeader:
- - {text: "&e&n${server}&f&o (${server_player_count}):", icon: "colors/yellow.png", ping: 0}
- # The server separator is shown between two consecutive servers.
- # Here it use used to separate the servers with an empty row of slots, showing two more variants to display an empty slot.
- serverSeparator:
- - {}
- - ""
- -
- # Whether empty servers should show up too
- includeEmptyServers: false
- # Format of the player slot. Add prefixes as you like
- playerComponent: "${player vault_prefix}${player name}${afk_tag}"
- # If there isn't enough space for all players the morePlayersComponent is displayed. We use to to display the number of players which couldn't be displayed on the tab list.
- morePlayersComponent: {text: "&7... and &e${other_count} &7others", icon: "colors/gray.png", ping: 0}
- # A spacer creates as many empty slots as possible.
- - !spacer {}
- # Because the spacer has eaten up all the remaining free slots, the nine slots below are guaranteed to be at the bottom of the tab list.
- # Let's start with another empty row
- - "" # 18th row, 1st column
- - "" # 18th row, 2nd column
- - "" # 18th row, 3rd column
- - "" # 18th row, 4rd column
- # Then some nice animations at the bottom
- - !animated # 19th row, 1st column
- interval: 0.2
- components:
- - {text: "&6&c=&6==============", icon: "colors/gold.png", ping: 0}
- - {text: "&6=&c=&6=============", icon: "colors/gold.png", ping: 0}
- - {text: "&6==&c=&6============", icon: "colors/gold.png", ping: 0}
- - {text: "&6===&c=&6===========", icon: "colors/gold.png", ping: 0}
- - {text: "&6====&c=&6==========", icon: "colors/gold.png", ping: 0}
- - {text: "&6=====&c=&6=========", icon: "colors/gold.png", ping: 0}
- - {text: "&6======&c=&6========", icon: "colors/gold.png", ping: 0}
- - {text: "&6=======&c=&6=======", icon: "colors/gold.png", ping: 0}
- - {text: "&6========&c=&6======", icon: "colors/gold.png", ping: 0}
- - {text: "&6=========&c=&6=====", icon: "colors/gold.png", ping: 0}
- - {text: "&6==========&c=&6====", icon: "colors/gold.png", ping: 0}
- - {text: "&6===========&c=&6===", icon: "colors/gold.png", ping: 0}
- - {text: "&6============&c=&6==", icon: "colors/gold.png", ping: 0}
- - {text: "&6=============&c=&6=", icon: "colors/gold.png", ping: 0}
- - {text: "&6==============&c=&6", icon: "colors/gold.png", ping: 0}
- - !animated # 19th row, 2nd column
- interval: 0.2
- components:
- - {text: "&6&c=&6==============", icon: "colors/gold.png", ping: 0}
- - {text: "&6=&c=&6=============", icon: "colors/gold.png", ping: 0}
- - {text: "&6==&c=&6============", icon: "colors/gold.png", ping: 0}
- - {text: "&6===&c=&6===========", icon: "colors/gold.png", ping: 0}
- - {text: "&6====&c=&6==========", icon: "colors/gold.png", ping: 0}
- - {text: "&6=====&c=&6=========", icon: "colors/gold.png", ping: 0}
- - {text: "&6======&c=&6========", icon: "colors/gold.png", ping: 0}
- - {text: "&6=======&c=&6=======", icon: "colors/gold.png", ping: 0}
- - {text: "&6========&c=&6======", icon: "colors/gold.png", ping: 0}
- - {text: "&6=========&c=&6=====", icon: "colors/gold.png", ping: 0}
- - {text: "&6==========&c=&6====", icon: "colors/gold.png", ping: 0}
- - {text: "&6===========&c=&6===", icon: "colors/gold.png", ping: 0}
- - {text: "&6============&c=&6==", icon: "colors/gold.png", ping: 0}
- - {text: "&6=============&c=&6=", icon: "colors/gold.png", ping: 0}
- - {text: "&6==============&c=&6", icon: "colors/gold.png", ping: 0}
- - !animated # 19th row, 3rd column
- interval: 0.2
- components:
- - {text: "&6&c=&6==============", icon: "colors/gold.png", ping: 0}
- - {text: "&6=&c=&6=============", icon: "colors/gold.png", ping: 0}
- - {text: "&6==&c=&6============", icon: "colors/gold.png", ping: 0}
- - {text: "&6===&c=&6===========", icon: "colors/gold.png", ping: 0}
- - {text: "&6====&c=&6==========", icon: "colors/gold.png", ping: 0}
- - {text: "&6=====&c=&6=========", icon: "colors/gold.png", ping: 0}
- - {text: "&6======&c=&6========", icon: "colors/gold.png", ping: 0}
- - {text: "&6=======&c=&6=======", icon: "colors/gold.png", ping: 0}
- - {text: "&6========&c=&6======", icon: "colors/gold.png", ping: 0}
- - {text: "&6=========&c=&6=====", icon: "colors/gold.png", ping: 0}
- - {text: "&6==========&c=&6====", icon: "colors/gold.png", ping: 0}
- - {text: "&6===========&c=&6===", icon: "colors/gold.png", ping: 0}
- - {text: "&6============&c=&6==", icon: "colors/gold.png", ping: 0}
- - {text: "&6=============&c=&6=", icon: "colors/gold.png", ping: 0}
- - {text: "&6==============&c=&6", icon: "colors/gold.png", ping: 0}
- - {text: "&c当前时间: &6${time H:mm:ss}", icon: "default/clock.png", ping: 0}
- - {text: "&c你的UUID: &6${viewer uuid}", icon: "default/players.png", ping: 0}
- - {text: "&c游戏模式: &6${viewer gamemode}", icon: "default/players.png", ping: 0}
- - {text: "&c所在世界: &6${viewer world}", icon: "default/players.png", ping: 0}
复制代码
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插件截图
控制台截图
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登录服 插件列表
开服截图
Authme 登录 ESS全套 viabackwards ViaRewind ViaVersion 跨版本 WeatherTimeLock 锁定时间和天气 Stp 跨服传送 NotBuild 禁止建筑 ImageOnMap 图片显示 Citizens/CitizensCMD NPC/NPC命令 HolographicDisplays 全息图
配置 已经预先配置好了NPC跨服 右键NPC执行STP命令 请勿改动BC内的服务器名 修改在plugins\CitizensCMD\Saves.yml 全息图 已经做出部分跨服提示 如用错客户端需要重新登录 修改在 \plugins\HolographicDisplays\database.yml 其他插件好像没有什么要说的
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1.14/1.15纯净生存服 注意:使用1.15需将waterfall更新至最新构建配置修改 res插件修改成了木棍的英文ID 修复了不能圈地的BUG AkkariinSign 添加了一些签到奖励设置 |
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科技空岛 完整介绍及下载请前往 这篇帖子 本帖的网盘下载并不包含其文件
在BC中使用需要把空岛的端口改成2 5 5 6 9 方便跨服传送
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创造服 插件列表
开服截图 配置修改 地皮面积已修改为200X200
其他暂无变动 |
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地面科技服/地皮区(暮色森林) 插件MOD列表
开服截图
主要可玩性MOD
科技类
工业2(附属高级太阳能 重力装甲 高级机器 青 蛙化工 ) 环境科技 更多实用设备2 通用机械 热力全家桶 龙之研究 应用能源2(含无限传输 更多储存单元附属) 核电工艺 沉浸科技 生物工厂 TATW(RF-EU通用) 无尽贪婪 工业先锋 其他
潘马斯 烹饪书 更多村庄
拔刀剑(含附属)
匠魂(含匠魂升级 )
植物魔法
暮色森林
中式工坊
JEI
客户端模组(服务端不包含)
汉化材质包更新(i18nupdatemod) 标题修改(titlechanger) 菜单修改(CustomMainMenu) 信息提示(Hwyla) 血条GUI(ignitehud) R键整理 旅行地图 高清修复
插件只装在服务端(前缀为[P]) [P]CatClearLag 扫地大妈 (已经配置好10分钟一扫 且汉化) [P]EconomyLite 经济 [P]griefprevention 圈地 (已经配置好汉化) [P]InvSync 跨服同步 [P]LuckPerms-Sponge 权限 (权限列表见上方 ) [P]NewHonor称号 [P]Nucleus 基础 [P]PlaceholderAPI [P]projectcore 世界管理前置 [P]spark (timings)增强版 [P]VirtualChest-1.0.0箱子菜单 [P]worldedit-sponge 创世神 [P]YYSScoreboard 计分板
只装在地皮服的 PlotSquared-Sponge 插件配置(参加上方通用配置处) 其他修改
-所有世界均已设置好死亡不掉落 -主世界已经设为和平模式用于居住 资源世界刷怪 -资源世界有rtp随机传送权限 地皮世界有飞行权限 -新手礼包已经设置 含有食物 铁镐 几个太阳能发电机以及导线 |
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神秘魔法(神秘养老) MOD列表
开服截图
科技/魔法类
工业2(附属高级太阳能 重力装甲 高级机器 ) 林业 更多实用设备2 龙之研究 应用能源2(含无限传输 更多储存单元附属) TATW(RF-EU通用) 神秘6(含两个附属) 其他
时装工坊
深渊国度 NPC 潘马斯 拔刀剑(含附属)
匠魂(含匠魂升级 )
植物魔法(含附属)
暮色森林
JEI
客户端模组(服务端不包含)
汉化材质包更新(i18nupdatemod) 标题修改(titlechanger) 菜单修改(CustomMainMenu) 信息提示(Hwyla) R键整理 实体地图 高清修复 神秘JEI 其他修改
-所有世界均已设置好死亡不掉落 -主世界已经设为和平模式用于居住 资源服刷怪 居住服的资源世界圈出一块地 用于打盖亚 -资源服有rtp随机传送权限 地皮世界有飞行权限 |
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其他 luckperms自带群组服管理功能 首先你需要使用的话 将luckperm改为MySql储存 然后luckperm的配置文件中有一项设置 server = "global" 这个是服务器名字 为不同的服务器配置服务器名字 管理权限时就可以用 LP G(U的话就是玩家,G是组) permissions set 权限名 服务器名 世界名 来设置不同服务器/世界的权限 服务器已经预留 需在BC端中增加服务器 只要你内存够 就可以将一个服务器的不同世界分为多个服务器 尽量负载均衡 达到多线程的目的 同步插件上面已经给出 比如 我不换周目的服务器 就将非常卡顿的主世界移动到旧区 让那几个老玩家进入旧区 新玩家进入的是完全不卡的新区
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来自群组: Power of Spongie |
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