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发表于 2017-8-9 18:14:44 | 显示全部楼层 |阅读模式

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本帖最后由 754503921 于 2017-9-19 13:26 编辑 " _) l& ~6 {  |* ]- J% o; L
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观看现场:
/ K6 c; q# p; h/ a4 A+ h; lhttps://pluginscdtribe.github.io/wiki/dynmap/
5 e; W% O" G: a; {) R& |" k原来的地址:
7 Q( M8 A) d, thttps://github.com/webbukkit/dynmap/wiki, M! U- Y7 q/ J2 z7 t
呐呐呐
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Home(466/2695); w! J  j6 m) J$ z/ i* h7 {- U7 u
Base Plugin Settings(3211/10424)
* b1 P7 c) y+ \: OClass org.dynmap.hdmap.renderer.boxrenderer(361/1115)
" e" P& f; h4 z3 g/ eClass org.dynmap.hdmap.renderer.FenceWallBlockRenderer(144/504)5 E& V+ `! W# _7 i  D2 C) H# o9 h
Class org.dynmap.hdmap.renderer.PaneRenderer(52/173)- v& w- P( m0 z; r7 e8 ^- z6 E5 p
Class org.dynmap.hdmap.renderer.RedstoneWireRenderer(50/179)
- ~' t; ^( x  O8 f3 `% |) n9 B0 LClass org.dynmap.hdmap.renderer.SkullRenderer(184/885)
, l* C# L. t% U! z9 NClass org.dynmap.hdmap.renderer.StairBlockRenderer(387/1431): \# C+ C. x( y9 x+ D; M2 D
Color Schemes(120/1482)! u& Z1 R! R; [& @- @9 m
Commands(1477/7942)
. `7 P: X1 g3 E" c3 GCommon Features for Texture and Model Definition Files(849/2639)8 L- Z: M# d5 C
Component Configuration(3531/13713)( U! A( L' x. a3 ^/ p+ Y4 h
Configuration(1521/6881)& X9 Q2 n1 Y' U) i+ z# v
Configuration of worlds(473/2458)9 N5 ]+ b1 ~# k9 H9 d$ F
Configuring Maps and Worlds using dmap(653/2986)
; f$ v4 s! [8 YCustom Block Definitions(523/1608)# F1 e2 Y1 r. i1 u. v  X3 L1 Q
Defining a Block using a Custom Block Renderer(420/1343, by 梦彗業)9 Q9 x$ w! ^* Z8 s5 r
Defining a block using a volumetric block model(340/2503, by 梦彗業)
& g" _0 L/ X: W! |6 V- x. cDefining a Cuboid Block(288/904, by 梦彗業)
3 z0 V- c8 D9 K9 f& UDefining a Simple Block(882/3270)
) U4 g! z8 K; c5 U8 U3 K( c6 BDefining cuboid models(1124/3141, by 梦彗業)
7 M; q6 k7 O/ m0 C5 HDefining custom lightings(619/1981, by 梦彗業)8 k4 M  L+ I. _
Defining custom perspectives(888/2438, by 梦彗業)
8 X7 L$ Y7 i$ g* @& ^2 KDefining custom shaders(1038/3947)+ w6 Z3 D- l1 u
Defining volumetric models(772/2462)' A% V; ?3 N. s5 Y
Dynmap On Xenon Hosting Service, courtesy of mavbear(361/1349)/ M  J1 o5 }7 D) Q, Y: }
Exporting World Data in Wavefront OBJ Format(696/2208)
9 t" T5 f# F" Z2 I) GFull list of predefined perspectives(138/2335)
5 u! x% j1 ?) jHD Map Configuration(2798/9761)4 X9 u" _' g1 o' }1 ?: w) W
How to compile Dynmap(196/2200)
+ a5 l2 p# F! g3 Z3 Q) ]Model Definition Files(550/1551, by 梦彗業)# T0 G+ A5 B; v0 t0 q4 P) K
Permissions(331/3357)
$ |% }% D- w. b. d2 TSetting up Dynamic Map with Apache httpd under Arch Linux(153/1395)* ~; i! A! k1 {  |* k* X
Setting up Dynamic Map with apache2 under Debian(120/1198)
( \) K/ O& B) l/ ~1 r" \6 ~+ s; OSetting up Dynamic Map with IIS(353/2171)2 x" X5 K- u* W# _$ t; R* H8 J+ g
Setting up dynamic map with iis using url rewrite and applicationrequestrouting (thanks to kekec852!)(276/2293)
  {  J" [0 s: ?9 cSetting up Dynamic Map with lighttpd under Arch Linux(122/1192)
4 O" E2 D4 \8 S5 m; RSetting up dynamic map with nginx (Courtesy of cryptk)(308/2351, by 梦彗業)
7 n4 o- e1 {+ [5 B: mSetting up Dynmap through hosting services(85/273)
8 I( X( K; ?2 p- V0 O, qSetting up the Dynamic Map plugin under Linux(270/1368)
4 q" Y( x2 ]- L# ?$ A& l1 sSetting up the Dynamic Map plugin under Windows(302/1201)
6 p* c% H. |2 _- ?& S; eSetting up with Nginx server on Centos(552/3145)
$ o: B# |, m# C. R6 ISetting up without the Internal Web Server(417/2424)
# y0 e; W" b2 X  k7 c1 uSpecial texture file types(564/2200, by 梦彗業)
. J) K# ?/ k) P( R% ISupport for Minecraft Servers other than CraftBukkit(424/2349)
+ l. y! u; p3 P3 m5 S; NSupport for MinecraftForge based mods(33/759)2 [0 V0 z- E+ q6 U3 |# X* k
Support for Tekkit(46/216), e3 @( M4 ^  E- y
Texture Definition Files(1989/6825, by c7w)
% _4 ]1 v% A7 [1 H: R, fUsing custom block renderers(541/2858, by c7w). m/ ~- n3 v! v; r
Using markers(2123/8303)& G- a3 W6 _# ~6 I6 E
Web ui login support and permissions(580/1882)
4 x4 w) }9 c. cWeb UI Parameters(671/2138)
4 U  y) k" ?5 I. _9 Y4 DWorld and template settings(1463/5233). e* }, O7 h, ]/ `# e* A: Z8 s

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发表于 2017-8-11 11:55:52 | 显示全部楼层
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