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发表于 2017-8-9 18:14:44 | 显示全部楼层 |阅读模式

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本帖最后由 754503921 于 2017-9-19 13:26 编辑
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' F5 a" M6 u  t  h  \, M3 M4 x0 Y观看现场:) m( z! ]  a1 Z' Y( Q4 T: K
https://pluginscdtribe.github.io/wiki/dynmap/
, L7 T; N6 K9 y/ i4 ~  V原来的地址:
8 k" c1 g+ g) jhttps://github.com/webbukkit/dynmap/wiki2 j8 V. y, V' O3 I/ W. [0 u4 b
呐呐呐% s5 T% F# V$ X: {
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Home(466/2695)
4 t% \" p( _0 I" J7 Q) ~/ HBase Plugin Settings(3211/10424)
& I" l2 m$ J: a7 s6 o3 i* MClass org.dynmap.hdmap.renderer.boxrenderer(361/1115)
; D$ y- F' c3 h" b; gClass org.dynmap.hdmap.renderer.FenceWallBlockRenderer(144/504)
1 X6 a3 J9 _- V8 k. IClass org.dynmap.hdmap.renderer.PaneRenderer(52/173)
# u0 t) G; o- AClass org.dynmap.hdmap.renderer.RedstoneWireRenderer(50/179). x0 ^: E+ S# O
Class org.dynmap.hdmap.renderer.SkullRenderer(184/885)6 Y3 l& K+ C0 {' J! j
Class org.dynmap.hdmap.renderer.StairBlockRenderer(387/1431)
* \2 d0 w! ~) i6 T: K4 QColor Schemes(120/1482)
! S4 ]' O6 C8 J7 w' qCommands(1477/7942)
4 w/ T7 C* E8 f) J5 |Common Features for Texture and Model Definition Files(849/2639)' s# Z/ R: U! i( m$ b( l$ e5 ?8 s
Component Configuration(3531/13713)0 v2 n2 I' _9 K4 B. x3 d" t) C7 b7 I9 _
Configuration(1521/6881)
8 A9 ^( O; T6 G9 |$ zConfiguration of worlds(473/2458)
/ A* X% ~% x/ [% ?Configuring Maps and Worlds using dmap(653/2986)
" Z, J1 F  L* B6 }# `% [Custom Block Definitions(523/1608), `5 r4 \0 n9 T$ q9 I  ]2 [. R& G7 V
Defining a Block using a Custom Block Renderer(420/1343, by 梦彗業). p8 z# g* z: C
Defining a block using a volumetric block model(340/2503, by 梦彗業): O0 h9 \  A! S! U8 A" _- I
Defining a Cuboid Block(288/904, by 梦彗業)
8 n* K' X' e; B# W& JDefining a Simple Block(882/3270)6 X, O5 R1 d! ?; a2 |
Defining cuboid models(1124/3141, by 梦彗業)0 B9 T' E8 J2 C% l9 L: q  ]3 o. _
Defining custom lightings(619/1981, by 梦彗業)2 K- O/ B; l# a% N
Defining custom perspectives(888/2438, by 梦彗業)6 f7 U  x5 b# g4 r9 K7 b1 U: _- s
Defining custom shaders(1038/3947)
& k8 w- H: r- [4 D- x& }6 hDefining volumetric models(772/2462)& S$ R% t7 V6 j- Z4 A+ `( J
Dynmap On Xenon Hosting Service, courtesy of mavbear(361/1349)* o- T* d( J* @: s) w8 Z& a
Exporting World Data in Wavefront OBJ Format(696/2208)
( d7 v0 r1 a6 U$ D/ c3 ?* p' ?; tFull list of predefined perspectives(138/2335)
- x, R+ P$ P  qHD Map Configuration(2798/9761)/ r) S  ]4 B( J# Q! p1 b6 B
How to compile Dynmap(196/2200)
1 F* l0 l- L6 l3 Y/ s0 k  ]( E0 y( nModel Definition Files(550/1551, by 梦彗業)
) C# x6 g9 P) W* V5 p- CPermissions(331/3357)
. u! K- _: V, ]1 h+ Z* BSetting up Dynamic Map with Apache httpd under Arch Linux(153/1395)
7 T( f% U3 ^$ J6 RSetting up Dynamic Map with apache2 under Debian(120/1198)
1 c% Q$ {+ m! z% bSetting up Dynamic Map with IIS(353/2171)
7 b/ D5 W6 y8 XSetting up dynamic map with iis using url rewrite and applicationrequestrouting (thanks to kekec852!)(276/2293)$ e4 n' @6 G% x% V
Setting up Dynamic Map with lighttpd under Arch Linux(122/1192)' N3 V$ Y& q1 \( I% C1 B0 K
Setting up dynamic map with nginx (Courtesy of cryptk)(308/2351, by 梦彗業)1 F# t; c' P; o+ y
Setting up Dynmap through hosting services(85/273)9 w3 C( m/ q! X
Setting up the Dynamic Map plugin under Linux(270/1368)6 k, j  w& D& _$ `1 e: k
Setting up the Dynamic Map plugin under Windows(302/1201)( c% i+ r; G' U$ V5 g4 o7 R
Setting up with Nginx server on Centos(552/3145)( K1 M$ `2 H# C$ j$ w
Setting up without the Internal Web Server(417/2424)3 `$ s! E: @2 g+ k, Y" D
Special texture file types(564/2200, by 梦彗業)
4 j7 q: t' @2 t. }3 q5 BSupport for Minecraft Servers other than CraftBukkit(424/2349)
" v' S' H- ~/ A& _2 m. YSupport for MinecraftForge based mods(33/759)
, x5 b/ f% L4 |1 j3 SSupport for Tekkit(46/216)$ H: [" q" S; u9 U
Texture Definition Files(1989/6825, by c7w); }" M- ?# A( R; m; G
Using custom block renderers(541/2858, by c7w)
/ `: R6 @- ~' o" V) eUsing markers(2123/8303)
1 S1 V, d  w! ^& ?: t" t' sWeb ui login support and permissions(580/1882)& m; r9 L$ @2 o  Z5 a6 ^- J6 L
Web UI Parameters(671/2138)- _2 Z& t, d% U% z+ z9 c/ b
World and template settings(1463/5233)
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发表于 2017-8-11 11:55:52 | 显示全部楼层
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