- spawner {
- # The number of levels it costs to add a broken spawner (synced from server) [range: 1 ~ 2147483647, default: 16]
- I:powerSpawnerAddSpawnerCost=16
- # If true, spawners for all mobs will be added to the creative menu. Otherwise only a handfull of samples are added. (Client setting.) [default: false]
- B:poweredSpawnerAddAllMobsCreative=false
- # Number of seconds in which spawned entities are protected from despawning (synced from server) [range: 0 ~ 107374182, default: 120]
- I:poweredSpawnerDespawnTimeSeconds=120
- # Max tick delay between spawns for a non-upgraded spawner (synced from server) [range: 1 ~ 2147483647, default: 800]
- I:poweredSpawnerMaxDelayTicks=800
- # Max number of entities in the nearby area until no more are spawned. A zero value will remove this check (synced from server) [range: 0 ~ 2147483647, default: 6]
- I:poweredSpawnerMaxNearbyEntities=6
- # Max distance of the closest player for the spawner to be active. A zero value will remove the player check (synced from server) [range: 0 ~ 64, default: 0]
- I:poweredSpawnerMaxPlayerDistance=0
- # Number of tries to find a suitable spawning location (synced from server) [range: 1 ~ 9, default: 3]
- I:poweredSpawnerMaxSpawnTries=3
- # Min tick delay between spawns for a non-upgraded spawner (synced from server) [range: 1 ~ 2147483647, default: 200]
- I:poweredSpawnerMinDelayTicks=200
- # Number of entities to spawn each time (synced from server) [range: 1 ~ 16, default: 4]
- I:poweredSpawnerSpawnCount=4
- # Spawning range in X/Z (vanilla=4) (synced from server) [range: 1 ~ 32, default: 4]
- I:poweredSpawnerSpawnRange=4
- # If true, regular spawn checks such as lighting level and dimension will be made before spawning mobs (synced from server) [default: false]
- B:poweredSpawnerUseVanillaSpawChecks=false
- }
复制代码以下为它们所对应的配置内容
I:powerSpawnerAddSpawnerCost——修改绑定生物消耗经验等级【默认:16,范围:1-2147483647】
B:poweredSpawnerAddAllMobsCreative——创造模式菜单中显示所有绑定生物的电动刷怪笼【默认:关闭(不建议开启)】
I:poweredSpawnerDespawnTimeSeconds——生物消失保护时间【默认:120(s),范围0-107374182(s)】
注:当玩家远离怪物时,游戏会将怪物刷掉,上面的设置是指在设定时间内刷出的怪物不会被游戏刷掉的时间
I:poweredSpawnerMaxDelayTicks——刷出生物最大间隔时间【默认:800(tick),范围:1 -2147483647(tick)】
I:poweredSpawnerMaxNearbyEntities——区域内刷怪上限【默认:6,范围:0-2147483647】
注:电动刷怪笼默认的刷怪范围为以电动刷怪笼为中心的9*9*3的区域,当该区域内部生物数量超过设定值时,就不会刷怪(设定值为0时,游戏自动忽略该项)
I:poweredSpawnerMaxPlayerDistance——电动刷怪笼运作的玩家最小距离【默认:0,范围:0-64】
注:当有玩家在以电动刷怪笼半径为设定值的范围内时,电动刷怪笼才会工作(设定值为0时,游戏自动忽略该项,只要区块加载电动刷怪笼就可以工作)
I:poweredSpawnerMaxSpawnTries——电动刷怪笼主动寻找合适刷怪区域的次数【默认:3,范围:1-9】
I:poweredSpawnerMinDelayTicks——刷出生物最小间隔时间【默认:200(tick),范围:1 -2147483647(tick)】
I:poweredSpawnerSpawnCount——每次刷出生物数量【默认:4,范围:1-16】
I:poweredSpawnerSpawnRange——刷出生物范围【默认:4,范围:1-32】
注:该范围非球形区域,而是以电动刷怪笼为中心(2n+1)*(2n+1)*3的立方体区域
B:poweredSpawnerUseVanillaSpawChecks——在刷出生物前检测光亮等级与维度【默认:关闭】