zyjking 发表于 2020-12-9 10:56:44

Minecraft 基岩版 1.16.200 发布

本帖最后由 zyjking 于 2020-12-9 10:58 编辑


Minecraft基岩版是指包括Minecraft手机版(Android、IOS)、Win10版(VR)、主机版(XboxOne、NS、PS4)在内,使用“基岩引擎”(C++语言)开发的Minecraft统一版本。


正式版是Minecraft基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多材质、Addon和官方领域服会逐渐跟进的版本。与此同时Google Play、Win10 Store等官方软件商店也会推送此次更新。



A new update is upon us in the form of Minecraft 1.16.200! This update is loaded with graphics enhancements on Windows 10, updated volume settings, parity changes, and a swath of bug fixes. Please report any bugs you find on bugs.mojang.com and post feedback to feedback.minecraft.net.
1.16.200他来了!此次更新装载了Windows 10上的图形优化改善,新的音量设置,版本同步更改,和一堆漏洞修复。请在bugs.mojang.com上报告你所发现的任何漏洞,以及发布反馈信息至feedback.minecraft.net。

RenderDragon:
渲染龙:
[*]RenderDragon, the new graphics engine for Minecraft Bedrock platforms, is now available on Windows 10
[*]新的图形引擎,可在Windows 10上使用
[*]RenderDragon was developed by the Mojang Studios graphics team to give our game greater performance, stability, and flexibility. The new architecture of RenderDragon enables our developers to bring new graphics features such as physically based rendering (PBR) and ray tracing more easily to the game
[*]由Mojang Studios图形团队开发,为游戏提供更佳的性能,稳定性和灵活性。启用新架构会使我们的开发人员更容易将新的图形功能,比如PBR和光线追踪带到游戏中。
[*]RenderDragon has been available for Xbox and PlayStation hardware since 2019, and we are now bringing it to Windows 10. We plan to bring RenderDragon to all Minecraft Bedrock platforms, including mobile devices, in the future
[*]RenderDragon自2019年开始就已经用在Xbox和PlayStation上,现在Windows 10也来了。我们计划在未来应用到全平台上,包括移动设备

Minecraft with Ray Tracing:
光线追踪:

[*]Enabled Ray Tracing on Windows 10 with compatible graphics hardware
[*]可以在硬件兼容的情况下开启光追

https://feedback.minecraft.net/hc/article_attachments/360078247192/raytracing.png

[*]Players can dramatically change the look and feel of the game. Immerse yourself in volumetric fog. See Minecraft in a whole new light with a cutting-edge dynamic lighting system, Ray Tracing
[*]玩家的游戏观感和感觉将会有极大的改变。让自己沉浸在体积雾中。使用最先进的光追动态光照系统,以全新的角度看待Minecraft。
[*]Players can also experience advanced kinds of block textures including metallic surfaces, bump maps, normal maps, and light emission (Glowy, reflective dirt blocks? Yes, please!)
[*]玩家也可以体验到各式各样的高级方块纹理,包括金属表面、凹凸贴图、法线贴图和自发光(会发光、也可以反光的土块?没错,给我来一打!)。
[*]Be sure to check out the Frequently Asked Questions article for an in-depth look at Ray Tracing features
[*]务必阅读FAQ,以深入了解光追功能。
[*]Content in the Marketplace is now aware of Ray Tracing capabilities and will display a label indicating support within the user interface
[*]市场中的内容会提醒其光追兼容性,并显示一个标签在用户界面中
[*]Creators: We have some new documentation available for creating content for Minecraft with Ray Tracing!
[*]给内容创造者:这里有两份新的文档!

[*]Texture Set文档——有关PBR的更多信息
[*]Fog in Resource Packs - 在资源包中定义你的雾状效果数值

Minecraft with OpenXR:
[*]Minecraft on Windows 10 now uses OpenXR to support Windows MR and Oculus VR
[*]Windows 10版本现使用OpenXR,以支持Windows混合现实和Oculus VR

https://feedback.minecraft.net/hc/article_attachments/360078247172/openxr.jpg

[*]OpenXR is an open-source, royalty-free API standard that provides engines native access to a wide range of devices from vendors that span across VR/MR devices
[*]OpenXR是一个开源、免版税的API标准,它为引擎提供了使用各式终端对跨VR/MR设备的原生访问。
[*]OpenXR implementation in Minecraft brings a more unified experience across current VR/MR devices as well as support for those yet to come
[*]OpenXR为Minecraft实现了给目前VR/MR设备更统一的体验,同时也为未来的设备提供支持。
[*]You will still be able to launch through the Mixed Reality Portal, as well as the Oculus Store. However, there is also a URL to launch in VR:
[*]你仍可以通过混合现实门户和Oculus商店启动游戏。也可以用一个URL:

[*]minecraft://mode/?OpenXR=true
[*]This can be made into a desktop shortcut, pinned to the start menu, bookmarked in a browser, or anything else you can do with a URL
[*]此URL可以被做成桌面快捷方式,置顶在开始菜单上,放到浏览器书签里,以及其他任何你可以做的用URL的事情。


New Features:
新特性:

New Volume Settings
新的音量设置界面

[*]Added a variety of volume sliders for sound categories (eg. hostile, blocks, weather etc.)
[*]加入了针对于各种声音(如敌对,方块,天气等)的音量滑块

[*]These play a preview of the relevant sounds in the main settings menu, and play the default click sound when in-game
[*]在主设置菜单中会播放其相关预览音量大小,以及在游戏中会播放默认的点击音效。


https://feedback.minecraft.net/hc/article_attachments/360078247212/volume.jpg

Vanilla Parity Changes and Fixes:
特性同步更改和修复:

[*]Basalt can no longer be destroyed by Ghast fireballs (MCPE-75252)
[*]恶魂火球不能再摧毁玄武岩了
[*]Basalt blocks now take slightly more time to destroy
[*]破坏玄武岩需要更长时间
[*]Dragon Egg now always drops as an item when it's destroyed by an explosion (MCPE-52632)
[*]龙蛋被爆炸摧毁时先总是作为物品掉落
[*]Right-clicking a snow block with a shovel no longer breaks the snow block
[*]拿着锹右击雪块不会再破坏雪块了
[*]Dirt Paths (formerly Grass Path) can now be made by using a shovel on Dirt, Podzol, Mycelium, Coarse Dirt, and grass
[*]可以用铲子右击土块,灰化土、菌丝、砂土和草方块制作土径(原草径)了
[*]Updated the Netherite leggings texture (MCPE-103016)
[*]更新下界合金护腿的材质
[*]Twisting Vines can no longer be placed on Composter blocks while sneaking (MCPE-78973)
[*]潜行时不能再放置扭曲藤蔓到堆肥桶上了
[*]Netherite Armor now gives a ninety percent reduction in Knockback (MCPE-77430)
[*]下界合金装备会给予90%的击退抗性了
[*]Bees will no longer stray more than 22 blocks from their home Beehive (MCPE-60252)
[*]蜜蜂不会在离家22格外游走了

Known Issues:
已知问题:

[*]Players running Minecraft on Windows 10 N 32-bit systems may encounter a crash when loading the game if the Media Foundation Pack is not installed. This can be resolved by downloading and installing the Media Foundation Pack
[*]在Windows 10 N 32位系统上运行Minecraft的玩家,如果没有安装Media Foundation Pack,在加载游戏时可能会崩溃。点此安装。
[*]Players are unable to rejoin a world after being disconnected from a suspended session
[*]断开一个挂起的会话后无法重新加入游戏
[*]In VR, Living room hint text doesn’t change correspondingly when input method changes from gamepad to motion controller
[*]VR模式下,输入方式从手柄变为运动控制器时,客厅中的提示不会发生变化。

漏洞修复:

Performance and Stability
[*]Improved chunk loading speed when flying with Elytra (MCPE-85614)
[*]Large numbers of scheduled instant updates no longer crash the game (MCPE-94942)
[*]Fixed a crash that could occasionally occur when going through a portal or flying around in Creative mode
[*]Fixed a crash that could occasionally occur while flying or moving around the game world
[*]Fixed a crash that could occur when loading a local world
[*]Fixed an issue where some mobile devices would lose audio after suspend and resume (MCPE-101027)
[*]Fixed an issue that caused a crash on Nintendo Switch when trying to load a 256x resolution resource pack

[*]The system now blocks that selection and notifies the player they cannot select it

General
[*]Players that own The Founder's Cape will once again see it within the Capes tab of the Dressing Room
Gameplay
[*]Only preview items will be shown in crafting screen when auto crafting an item on controller. This prevents rapid updates of the Recipe Book
[*]Fixed the player's hand still bobbing if View Bobbing was disabled (MCPE-79380)
Mobs
[*]Fixed mobs and other entities freezing and becoming desynced with their bodies o_O (MCPE-71243)
[*]Villagers will no longer steal workstations from each other (MCPE-43071)
[*]Mobs no longer randomly stop attacking and following their targets (MCPE-48144)
[*]Piglins that are close together can no longer pick up the same item if it's dropped between them (MCPE-95644)
[*]Update Zombified Piglin texture to remove flickering of loincloth (MCPE-96793)
[*]Mobs no longer spawn in Wither Roses (MCPE-97331)
[*]Bees now only exit at the front of Beehives and Bee Nests
[*]Mobs are no longer teleported back and forth outside solid objects if there is not enough space for multiple entities (MCPE-101202)
Items
[*]Compass is no longer consumed when used on a Lodestone in Creative mode (MCPE-96258)
[*]Glowsticks no longer use placeholder textures (Education Feature) (MCPE-45686, MCPE-68417)
Blocks
[*]Cocoa Pods generated in Jungles now generate in the proper direction (MCPE-102399)
[*]Signs no longer replace decorations when attempting to place in the same space as the decoration
[*]Fixed a bug where End Portal blocks were not removed after an End Portal Frame block was destroyed. Filled blocks other than End Portal blocks will remain in place
Graphical
[*]Owned packs are now refreshed correctly after restarting the game when playing in VR
Accessibility
[*]Fixed the screen reader not reading the screen title in-game
[*]Fixed the screen reader not reading the shortcut button on the Pause Screen
[*]Fixed the screen reader not reading the screen title and shortcut buttons on the Invite to Game Screen
[*]Fixed the screen reader not reading the title on the Profile and Edit Character screens
[*]Fixed the numbering of buttons on the Pause Screen being wrong when using text-to-speech
[*]The Emote Wheel now supports the screen reader
[*]Fixed an issue where the screen reader was not reading updates often enough on some devices
[*]Fixed the screen reader so messages with controller icons in the Chat Screen are read correctly
[*]The screen reader now reads the Open Chat Message while Text To Speech For Chat is turned off
[*]Fixed several issues regarding text contrast in the user interface
[*]Fixed an issue where the Servers tab would not correctly read text-to-speech prompts when not signed into a Microsoft account
[*]Fixed various issues where text-to-speech indices on the start screen were not correct
[*]Fixed issues where user interface controls would be improperly indexed in text-to-speech for popup modals
[*]Reduced transparency on top row of buttons in Touch UI to improve readability
User Interface
[*]Added UI start up screen to inform players if they are running on outdated graphics drivers
[*]Fixed several death messages (MCPE-30360)

[*]"slain by Llama spit" --> "spitballed by Llama"
[*]"slain by shulkerBullet" --> "sniped by shulker"
[*]"slain by Blaze" --> "fireballed by Blaze"
[*]"slain by Ghast" --> "fireballed by Ghast"
[*]"shot by arrow" --> "shot by skeleton"
[*]"slain by Trident" --> "was impaled to death by Trident"
[*]Fixed paperdoll such that it can now always be rotated with the mouse when in the Dressing Room (MCPE-101210)
[*]"Classic Controls - Intense" font color now matches the surrounding text in VR Controls menu
[*]Preview items in the crafting grid now have a different colored background depending on item availability in the inventory
[*]The Player Permissions menu can once again be navigated using a controller regardless of the player’s permission level
[*] button in Chat Settings is no longer present when using a controller
[*]Profile screen has been improved, now characters are visible and can be selected or modified as soon as they load
[*]Avoid purchasing a Realm if the player cancels out of "Purchase History Needed" dialog screen
[*]'Strawberry Blonde' color now has correct name in the Character Creator (MCPE-102674)
[*]Loading screen tips no longer display the "tips.game.62" (No ID)
[*]Fixed the visual focus indicator disappearing in VR when hovering on tabs in VR with screen reader enabled
[*]Scoreboard now displays properly on the pause screen when displaying in list mode (MCPE-106012)
Commands
[*]'/playsound'commands now play the sound correctly for all players in range
[*]'/effect' command duration is now capped at 1,000,000 seconds (MCPE-92916)
[*]Add ticking area commands performed in the same tick now disallow adding areas with the same name twice
[*]Placeholder text message for the '/titleraw' command success no longer returns to player (MCPE-63618)
[*]FadeOut argument is no longer ignored in the '/title' times command
For Map Makers and Add-On Creators:Updated Template Packs

[*]Updated templates for 1.16.200 with new resources, behaviors, and documentation are available for download

[*]Resource Pack Template: aka.ms/resourcepacktemplate
[*]Behavior Pack Template (Includes documentation): aka.ms/behaviorpacktemplate

Fixes
[*]Turning bandwidth optimizations off to see if it fixes stationary mob problem and entity "lag" issues (MCPE-105892)
[*]Custom projectiles once again animate properly
[*]Fixed an issue where loot tables with a 'set_data' function produced incorrect loot items
[*]Fixed face occlusion with data-driven blocks to properly account for unit cube transparent vs unit cube opaque
[*]Data-driven blocks no longer have their top faces rotated 180 degrees when carried or in inventory (MCPE-63134)
[*]Fixed an issue with a runaway block ticking queue that occurred on a looping data-driven block that changed itself to a different permutation. The bug could cause memory issues, increased load and save times, as well as stalling the game periodically (No ID)
[*]Fixed data-driven blocks to shrink UVs the same way as actors to prevent UV bleeding (No ID)
[*]Fixed some culling issues with data-driven blocks larger than 1x1x1 when placed on a chunk boundary. Also added content warnings for larger blocks
[*]Changed 'set_block' and 'set_block_at_pos' to use 'BlockDescriptor' when specifying 'block_type'
[*]Old command versions now use the previous position instead of current one
[*]Fixed issue where 'query.cardinal_block_face_placed_on' no longer worked with 'on_player_placing'
[*]Changed texture atlas padding size from 0 to 1 when disabling mipmap
[*]Fixed issue of blocks listed in the "minecraft:block_placer" component not working correctly
[*]Fixed player smaller hitbox while swimming and gliding from being reset after an event is sent on the player
[*]Fixed custom spawn egg generation in template worlds
[*]MoLang geometry, material, and texture variable names can once again contain dots
[*]Items with the item lock component no longer cause the recipe book to show invalid recipe results
Blocks
[*]Added 'query.cardinal_facing_2d' to get a ground plane direction that doesn't return up or down
[*]Added the ability to put block models into the models/blocks folder
[*]Added the ability for item triggers to send events to the block they are interacting with (when there is one such as 'on_use_on')
[*]Added the ability to query the interacted face for both interactions with blocks and using 'minecraft:on_use_on' in an item. Face can be queried with 'query.block_face'
Components
[*]Fixed using 'query.get_equipped_item_name' with an item that was renamed not returning the right result. We now tie this to vanilla versioning so that the old name is returned if the world is tied to a specific vanilla version
[*]"add_mob_effect" and "remove_mob_effect" no longer throw content errors when valid effect names are passed in
[*]Added documentation for "remove_mob_effect" to make creators aware they can use the value "all" in effect to remove all mob effects from a target
[*]Fixed items not being placeable in additional horse equipment slots. Does not fix all equippable behaviors
[*]Inventory size on the minecraft:inventory component has to be increased to match the equippable slots in order for the server to accept the item placement
[*]The tooltip for item with item lock component will no longer show when game rule 'showtags' is disabled



正版地址
Google Playhttps://play.google.com/store/apps/details?id=com.mojang.minecraftpe
Win10 Storehttps://www.microsoft.com/zh-cn/store/p/minecraft-for-windows-10/9nblggh2jhxj

https://attachment.mcbbs.net/forum/201905/10/183113w1yyttpjz8epq60s.jpg

外部来源以及详细的更新条目追踪

[*]Minecraft官网(内容英文)
[*]Jeb的Twitter(英文)
[*]Jason的Twitter(英文)
[*]Matt Booty的Twitter(英文)
[*]tomcc的Twitter(英文)
[*]MattGartzke的Twitter(英文)
[*]HelenAngel的Twitter(英文)
[*]Chupacaubrey的Twitter(英文)
[*]Minecraft官方论坛(英文)
[*]Minecraft博客(英文)







liudf1989 发表于 2020-12-9 11:27:26

我去,终于等到了啊,看看各类BUG是否修复了,下班回去就更新去,还是论坛更新的快,赞赞赞

AzureZeng 发表于 2020-12-9 11:37:10



想跑光追,急需一张RTX显卡
所以有人借我一张么(逃

Lonely情华 发表于 2020-12-9 11:42:19

**起飞!

GeForceLegend 发表于 2020-12-9 11:47:58

AzureZeng 发表于 2020-12-9 11:37
想跑光追,急需一张RTX显卡
所以有人借我一张么(逃

我也想要一张

不知道这个体积雾是单纯的颜色渐变还是真实世界的那种各向浓度不同的(JE有些光影的体积雾是真的好看)

Dream.Q 发表于 2020-12-9 11:50:24

可以注明来源转到b站吗

3033801291 发表于 2020-12-9 22:07:41

        神乎其技!6的飞起!

墨寒菌 发表于 2020-12-9 22:22:17

又更新了,棒

Anthony呀 发表于 2020-12-9 23:04:03

有更新了。棒棒哒!!!,

神级史蒂夫 发表于 2020-12-10 10:42:17

不知为何,这更新在我电脑(A卡)上掉帧明显
麻酱又开始玄学更新了

马可solo 发表于 2020-12-10 13:36:44

光追终于来辣!

Jack46335 发表于 2020-12-11 20:12:31

光追来了是真的香
但是我没有RTX显卡,所以急需大佬开发Renderdragon光影,毕竟之前的HLSL光影已经全炸了

爱民如子乔弗里 发表于 2020-12-12 03:26:12

好了,现在开始加速等待1.17了

栀梦浅忆 发表于 2020-12-12 13:12:53

Yang_Lie 发表于 2020-12-12 14:29:53

玩了一下,不错啊!怪不得它提示我说图形驱动已过期[:XDPB:]
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